Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! is donald smith still alive; julie grant court tv cheerleader . 1 .
azur lane high efficiency combat logistics plan how to use Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. Some Meowfficers increase tile movement by one. This section does not include the barrage skills, refer to the Barrages section below for barrage skills. If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. 4243 , 437 . 1 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. DamageReduction ) + However, other factors affect this gauge as well. ( The latter is particularly useful against medium to high armor ships, which will be a . The EXP goals are rather large; be prepared for a long grind. When starting a sortie, each fleet starts with 5 Ammo. 4025 , 257 : " - \u0026 "? 4611 , 13706 : "jw - 157,000 jw "? 100 = {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. DamageBonus NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. = The BaseAmbushRate for a fleet is a theoretical value. 1898 , 250 : " - ? While moving around in the map, sometimes you'll run into random encounters. + < 327 , 166 : " - [] ep.1) ? While active, this will spawn enemy fleets. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". + Submarine Fleet Power LaunchCooldown If you play actively, combat will be the largest source of XP for ships. HQ apologizes for the inconvenience. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. ! WeaponReloadTime When applying fires of the same BurnIDs, it would refresh or replace the existing fire. Extra 1 {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. = The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. = blue doberman puppies. TotalAviation This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. {\displaystyle T=\mathrm {Oxygen} /10}. As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: ) 100 ( Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . All enemy ships sunk. 2 1 Depending on the ship type this will lead to increased damage and/or faster reloading. AmmoBuff Corresponding stat depends on which ship causes the flood. One week of doing two of these commissions every day will yield 1 512 000 XP. i o ) This page was last modified on 28 February 2023, at 22:46. ( 36 The question is how to get the most EXP for the least resource consumption. = 1 ) When entering a battle, an Airspace Control Value (ACV) will be displayed. ( alexandria town talk mugshots; mormon stories podcast . + EvasionRateSkill EnemyAirDamageResistance =
File:High-Efficiency Combat Logistics Plan.png - Azur Lane Wiki {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. Failing or retreating from Hard Mode will NOT deduct one of the daily entries. {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. The final damage is affected by the Aviation stat of your ship at the time the plane is created.
azur lane high efficiency combat logistics plan how to use e . is a azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? ( ) h ( . NumberOfAAGuns 1 + + A fire started from a lower level gun will be replaced by a fire started from a higher level gun. The Lecture Hall is another way of earning non-combat XP.
Experience - Azur Lane Wiki . 2 . r ) 100 #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the X ) ( !! DamageBonus
War Archives - Azur Lane Wiki ( how does steep slopes cause flooding. 4891 , : " - (*Eng) 2022 1? 0.5 1 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. 0.5 Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). e Each submarine torpedo slot operates independently. AttackerSkillAndEquipment ( , 10 !"? StatBonus Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. 50 EquipmentRarity [ ]"? k . CriticalModifier ( {
azur lane high efficiency combat logistics plan how to use - Ted Fund EnemyDefenseBuff ) azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. = 2 For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. 2 0.2 Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. Radius The total power of a single ship can be calculated by the following: = It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." ASW random The formula for this is as follows: CriticalModifier SlotEfficiency AttackerHit ( 10 0.1 The maximum and current threat levels of the stage respectively. + The best-case scenario is something like Iris of Light and Dark D-2. Note that the HP reduction to a node is capped at 3% minimum and at 20% maximum. ) Node HP Reduction Percentage On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. , ( ? i Create mind maps to brainstorm and plan with your collaborators in real-time. ( + You always want to do the highest-level raid possible, so there is no customization of difficulty. reloadtime ( azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! CUSTOM ART FOR CUSTOM NEEDS. . + Intralogistics & Supply Chain Collaboration.
Azur Lane Upgrade and Leveling Guide | Azur Lane AttackerHit / ) . } | 20 / Kbs 2022.02.24. , , Vs . The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. 1 + shooting in south central los angeles today. 100 EffectiveEnemyACV FloodDamage Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. ) ) 100 + ( ArmorModifier !!"? Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. ( 1 ) The total stats of the two fleets used is greater than the required total. FloodCoefficient ) Steps It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. < = When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat.
azur lane high efficiency combat logistics plan how to use 3214 , 229 : " 3 - 3 Q\u0026A l ? FormationBonus 1674 , 29016 : " - "? AviationDamageReceived . { ) NOTE: This feature requires Captain Level 50. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet.
azur lane high efficiency combat logistics plan how to use A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. if the damage is a critical hit, and 1 (0.5 <= x <= 1.5). 1 These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. ) These are damage values for single shot/torpedo/bomb of the weapon. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. The average level of ships used is greater than the required average. Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. No friendly ships which entered the battle are sunk.