- Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. - Added in some revoice lines for "Can I Talk to You For a bit?" This DOES NOT do anything like dismiss her. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. Again, to rectify this just stand still or move in her direction. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). If you are on Xbox, only the latter method is available to you. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. Extensive follower commentary and quest awareness for each of the following quests. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. just a recommendation as I like to use this mod in my playthroughs :). - Patch update by Noodle Bowl. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - A lot of backend improvements on how NPC banter quests are started. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! This should help with the VA disparity and greatly improve overall user experience. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Serana can now order drinks in taverns every now and then. Now there's a voiced conversation behind it, and an in-game reason why it's in place. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. This mod is opted-in to receive Donation Points. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. (See the article here for all the names). - Removed debug notification that shouldn't be there for the horse riding. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. This change was done to make sure everything was better paced. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Disabled for now until scene framework is fully put together. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. The player will be able to ask Serana which version they'd like her to play in-game. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. - Fixed xEdit script property Warning Message (was previously harmless though). If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. More spell disables (voiced this time) will be added in with the 3.2 update. - Reduced randomness of gift-giving item pool. - Added framework for future patchless integrations with Apocalypse Spells. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Radiant commentary on Ancient Technology quest. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - 10 brand-new custom conversations, tied to specific character names! The 'Realistic' option is set by default. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. 4. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. - Disabled more hello, goodbye, and combat lines. Bethesda meant only the player to attend the party, no one else. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! This will be accessible through the Serana Menu. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - Added missing voice lines for final romance quest. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. In a future update, this will be re-implemented. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - More subtitle fixes, courtesy of GuerillaTech. - Added a small conversation where Serana asks the player a question about companionship. Serana asks to go on a date after confessing her love to the Dragonborn . Aligned and fuz'ed the proper voice files for each. - Implementation of Serana commentary recap framework. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. After this update, NFF (and any follower framework support for Serana) will be obsolete. Serana radiant interactions with many new NPCs. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Changed it so the negative response in the first romance conversation never truly cancels out romance. Some good stuff- primarily the fact that you're now able to romance Serana. The most ambitious feature of this mod yet, and will require an entire update for itself. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). As an NPC, Serana is more intelligent and has many new follower features. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). Some issues prevented it from occurring in a radiant manner. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Improved other dialogue conditions for Companions quest commentary. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. One of the most expansive updates for SDA to date. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). Best Serana Mods For Skyrim (All Free) - FandomSpot - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. You can now teach her spells (from a select list of vanilla spells). 1.0 RELEASE! While this is vanilla AI before, I don't want Serana doing that in SDA. - The "Kjarah" name was using a voice file with the wrong pronunciation. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Please don't do this quest when specific Dawnguard quests are active in your journal. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. Additionally, Serana will not sneeze at all if she is still a vampire. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. NOTE: This dialogue really is just for a role-play purpose. - Disabled a bit more radiant idles for a more consistent experience. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. She will then call the player by their custom name! The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. I mean, why wouldn't Serana, a mage, have more to say about this place? Even vampires need some shut-eye every now and then. - A whole lot more subtitle fixes. - More radiant dialogue, occurring at either sunrise or sunset. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. dialogue this mod has, so that it's less spammy. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Alduin bug was fixed previously but delayed. A quest marker will be provided for where to go. -You can now ask Serana whether you want her to keep her hood on or not! On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. She will have radiant conversations with barkeeps and order drinks for herself. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit - New wait dialogue. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Includes both some radiant and story-driven conversations. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. She is the Serana in Laura Bailey's absence. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's *woot woot! This should prevent scene overlap from happening. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. Over 127 lines with extensive awareness on each quest. Pretty Huge Update! Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Over 160+ new lines! - (SSE Only) Repackaged BSA. (This incorporates the Serana Hood Fix mod, along with modifications by me). There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Redone Lustmord armor dialogue patch. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda.
Delivery De Comida En Carolina Pr, Articles S